Sunday, June 20, 2010

Arduino learning-2

variables
A variable is a way of naming and storing a numerical value for later use by the program. As their namesake suggests, variables are numbers that can be continually changed as opposed to constants whose value never changes. A variable needs to be declared and optionally assigned to the value needing to be stored. The following code declares a variable called inputVariable and then assigns it the value obtained on analog input pin 2:
int inputVariable = 0; // declares a variable and
// assigns value of 0
inputVariable = analogRead(2); // set variable to value of
// analog pin 2
‘inputVariable’ is the variable itself. The first line declares that it will contain an int, short for integer. The second line sets the variable to the value at analog pin 2. This makes the value of pin 2 accessible elsewhere in the code.
Once a variable has been assigned, or re-assigned, you can test its value to see if it meets certain conditions, or you can use its value directly. As an example to illustrate three useful operations with variables, the following code tests whether the inputVariable is less than 100, if true it assigns the value 100 to inputVariable, and then sets a delay based on inputVariable which is now a minimum of 100:
if (inputVariable <>
{
inputVariable = 100; // if true assigns value of 100
}
delay(inputVariable); // uses variable as delay
Note: Variables should be given descriptive names, to make the code more readable. Variable names like tiltSensor or pushButton help the programmer and anyone else reading the code to understand what the variable represents. Variable names like var or value, on the other hand, do little to make the code readable and are only used here as examples. A variable can be named any word that is not already one of the keywords in the Arduino language.
variable declaration
All variables have to be declared before they can be used. Declaring a variable means defining its value type, as in int, long, float, etc., setting a specified name, and optionally assigning an initial value. This only needs to be done once in a program but the value can be changed at any time using arithmetic and various assignments.
The following example declares that inputVariable is an int, or integer type, and that its initial value equals zero. This is called a simple assignment.
int inputVariable = 0;
A variable can be declared in a number of locations throughout the program and where this definition takes place determines what parts of the program can use the variable.
variable scope
A variable can be declared at the beginning of the program before void setup(), locally inside of functions, and sometimes within a statement block such as for loops. Where the variable is declared determines the variable scope, or the ability of certain parts of a program to make use of the variable.
A global variable is one that can be seen and used by every function and statement in a program. This variable is declared at the beginning of the program, before the setup() function.
A local variable is one that is defined inside a function or as part of a for loop. It is only visible and can only be used inside the function in which it was declared. It is therefore possible to have two or more variables of the same name in different parts of the same program that contain different values. Ensuring that only one function has access to its variables simplifies the program and reduces the potential for programming errors.
The following example shows how to declare a few different types of variables and demonstrates each variable’s visibility:
int value; // 'value' is visible
// to any function
void setup()
{
// no setup needed
}
void loop()
{
for (int i=0; i<20;)>
{ // inside the for-loop
i++;
}
float f; // 'f' is only visible
} // inside loop
variables
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